Game developer. Computer Engineering student at TIET, Patiala. I make things in Unity, break them, fix them, and ship them. Currently building Mercy 7.3 my first real attempt at a commercial game.

I spend most of my time thinking about how games feel rather than how they look. Movement, weight, responsiveness. The stuff players notice without noticing.

When I'm not at the desk I'm at the gym, watching a sitcom with food, or playing guitar and bass. I've been called a hopeless romantic. I don't confirm or deny. I also manage Unity DevOps infrastructure for the Creative Computing Society at TIET which is a polite way of saying I keep CI pipelines from falling apart.

Graphics programming is the next frontier. Shaders, rendering pipelines, the deep end. Still getting there. Acknowledging it openly feels like the honest move.

See My Work  →

Tech Stack

Unity 3D
C#
C++
Python
OpenGL / GLSL
Go

Currently Exploring

Unreal Engine 5 On Deck
Vulkan API On Deck
Custom Render Pipeline On Deck